WebJan 10, 2024 · Create the following two class files. Create an "Assets/Resources" folder containing a ScriptableObject asset file for your "Database". Run this from the "Custom/SomeData" menu. Code (CSharp): // Belongs in its own file ("Database.cs") public class Database : ScriptableObject. {. WebJul 26, 2024 · I’m unable to progress on my lecture, because of this problem: CreateAssetMenu attribute on WaveConfig will be ignored as WaveConfig is not …
using [CreateAssetMenu()] and ScriptableObject - Unity Forum
WebOct 17, 2024 · Issue: CreateAssetMenu not working for Scriptable object. Description: Created a Dialogue script and changed type to ScriptableObject then added … WebSep 11, 2024 · scriptable objects doesnt appear in menu. Multiple instances of scriptable objects doesn't appear in create menu. Only one does. Here first of those: [CreateAssetMenu (fileName = "newCharacterDialog", menuName = "CharacterScriptableObject", order = 1)] public class CharacterDialog : ScriptableObject. howell nj bail bonds
CreateAssetMenu not appearing in Create-menu - Unity …
WebAn asset file can contain multiple assets. After you create an asset file, you can add more assets to the file using AssetDatabase.AddObjectToAsset. You cannot use this method to create an asset from a GameObject. To do this, use the PrefabUtility class instead. WebOct 10, 2015 · [CreateAssetMenu(fileName = "New Weapon")] You can do this to change the variables of the attribute. ,[CreateAssetMenu(fileName = "New Weapon")] Use this to change the variables of the attribute. ... Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support … WebApr 11, 2024 · Welcome to Unity Answers. If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more … howell nj brush pickup schedule