WebMar 1, 2024 · Another thing about object variables. In my game, the object uses the values A, B and C and belongs to the group. When I want to add another creator widget to my code and add an object to the group,... WebNov 12, 2024 · For smoother scaling, you just need to use smaller numbers and/or increase the framerate. So change your 0.1 to something smaller like 0.01 or 0.05 and you should be good to go. Also make sure you are setting the "quality" to 1, not 0. * This doesn't have to be as complicated as it might sound. Try this for a little experiment - it'll be as ...
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WebDec 16, 2015 · Yes it's possible, you'd have to use an expression of the Easing object. They return a value that you can use to move, scale or rotate an Active object for … WebExtensions, or also known as Objects, allow the user to expand the functionality of Fusion by either installing additional Extension Packs, purchasing extensions from the ClickStore or by downloading from the Extension Manager (Fusion 2.5 only). Extensions are compatible with both Standard and Developer editions of Multimedia Fusion 2 and … star wars jedi clothes
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WebDec 14, 2024 · If you're having a problem with the object lingering you can move it away first: * Collision between fireball and chick fireball : Launch fireball_burn_out at speed 20 fireball : Set position at (-100,-100) fireball : Destroy or something like this: * Collision between fireball and chick + fireball is visible WebI got the "zoom in" part to be smooth (using the Easing Object, - EaseIn( "Easing Object", 1, 1.5 )), yet I seemingly can't get the "zoom out" part working. The way I'm doing the "zooming out" is by subtracting from the Lens effect parameter (fBase) until it hits 1, which is the base perspective. WebOct 31, 2010 · The Easing object helps you to smoothly move objects from one position to another using mathematical functions. Supports Ease-In, Ease-Out, Ease-In-Out and … star wars jedi fall